01 · BUILD
Modular Builds
Mix and match 15+ components. Displacement, compression, and redline are derived from the parts you choose.
Real-Time Engine Tuning Simulator
Engone is an engine tuning simulator. Swap components and the engine’s fuelling, timing, and boost needs change with them — then tune it back into shape on a live dyno.
What's inside
Swap a component and the fuelling, timing, and boost requirements shift — not a scripted power figure in sight. The sim tells you what the engine now needs; you tune it to match.
01 · BUILD
Mix and match 15+ components. Displacement, compression, and redline are derived from the parts you choose.
02 · FUEL
Speed-density airflow, VE, lambda targets, injector dead time, and a full enrichment stack — cranking, after-start, warmup, acceleration.
03 · SPARK
Tune timing against a live knock model. Push advance for power; back off before detonation eats your pistons.
04 · ECU
A full spark-ignition ECU with throttle body control, injector maps, and closed-loop lambda — tune every parameter the engine needs.
05 · DAMAGE
Tune the engine wrong and components pay the price. Detonate long enough and you crack a piston; run lean at full load and you burn a valve.
06 · OUTPUT
Pull power on an eddy-current dyno and hear every change through fully procedural engine audio.
Under the hood
These are the same instrument panels you work in inside the sim. Open any of them in the wiki to read the full method.
Volumetric efficiency across RPM and load — how well the engine breathes. The backbone of speed-density fuelling.
Target air–fuel ratio across the map. Run rich for power under load, lean for cruise — closed loop trims to hold it.
A live detonation model listens as you advance timing. Cross the limit and the ECU pulls timing to save the engine.
In the workshop
Dark panels, live readouts, and nothing you don’t need. The interface is built around the data — not the other way around.
Ready when you are
Build an engine, map the fuel and spark, and chase the curve. The wiki walks you through every table if you want the theory first.